It should be possible to Time Travel
It should be possible to travel backwards and forwards in time in the virtual, provided certain conditions have been met.
Pre-conditions for Time Travel
These conditions depend on a clear understanding of universes and how they intersect.
The ‘Real’ Universe:
The real world operates within a fixed set of predetermined dimensions. Time space and group are the three most easily recognised of these. We can assume that there are also metaphysical dimensions in which we also operate, but these are not so easily defined.
There are, in fact, an infinite number of possible dimensions but for the purposes of this blog we are only considering these first three.
So, let’s consider each of these dimensions individually.
Time in the real operates in a forward direction and is unlikely to reverse itself. This is because it is linked to the movement between objects and light pulses in the real world and therefore moves with them.
It is almost impossible for things to move around without a lapse of time. Even staying in one place takes an a-mount of inertia. So when we are defining a particular universe, we usually consider a group of objects which are spatially linked. They describe the extent of the universe under consideration.
When we are defining a universe we only consider those objects within in which share a set of properties and behaviours. This allows us to formulate analysis and predictions about the objects in our universe.
Example Real world Universes:
Humans create multiple universes to help them operate in the real world. They have world universes, where certain behaviours are not allowable, social universes and personal universes, where of course they are rulers and despots in control of the world.
As an example let us consider a universe where data is only considered valuable and relevant if it can be shown to better human interests. If we define the ‘world’ in that way then we can posit without logical ambiguity that the world was created when humans first became self-aware and began to write. Such a world was created for people alone. Therefore, all animals and environments are available for human exploitation. The universe has been defined as for humanity and under human control.
How can we check the accuracy and validity of such a universe?
The logic of such a value related universe is fairly simple to check.
Objects need to behave as expected. Of course it is easy to reject objects which do not conform are wrong or evil (depending on the value system). They can be ‘cast out.’
The accuracy of this predefined universe is more complex when we start to try to include all known phenomena. It then begins to unravel fairly quickly.
For example, we can possibly accept that the sun was created billions of years before humans for the purpose of serving their needs, but it is harder to state the same thing about vast numbers of distant stars which completed their life cycle aeons before humans existed.
The situation become more complex when we include Virtual Universes.
There are also ‘Virtual’ Universes
As a result of recent developments, we are able to create virtual universes of our own and to understand can manipulate them.
We can do this by means of creating conceptual universes in the virtual. These universes may replicate our own world or they can be entirely fantastical.
Time still progresses in relation to light in these worlds, but it can be redefined, speeded up and slowed down. however, it can, in effect, never move forward since it is also possible to create flat two dimensional worlds. These are finite worlds.
Nevertheless. these worlds can be manipulated and interacted with.
It is probably simplest if we broadly define two types of virtual universe:
These are the backbone of games design.
Each computer game consist of a mini universe which has a defined location and group of objects with classes of properties and behaviours. Objects which appear within that universe have predefined behaviours and may have limited functionality and evolution. Everything works so long as the real world conforms to the universal rules which have been imposed upon it.
Real world models:
Such universes replicate the properties and behaviours of object in the real world. They may be used in simulation to make predictions about their real world counterparts, in fact, they often are. They may also be used to track real world objects such as mobile phones, or cars and interact with the real world in specific ways.
So far there has been one constant in all this and it is time, which is a function of the way light moves in space. It is like the fundamental heart beat for our own human reality.
We assume that time moves in the same way throughout the universe and that its value is always the same.
Just because it holds true for all instances so far this does not mean it always needs to be so.
The Chronicles of the Dark Ages.
This is a set of short stories which I have written to explore some of the key features of universes.
In this story I surmise that it is possible to link on the axis of time in the virtual if the physical location and the group variables are sufficiently close. provided at least some of the objects exist in the Real and exist int eh real world, it is possible for them to meet in the virtual and span time .
In Shaders, two gamers are able to link across time and communicate because they are using the same laptop which is in the same place.
Time is a shared variable while they are communication in the virtual because they are both in the same location, they are related genetically (group), and they are using the same communication device in the same location (location).
however, as soon as they communicate all events in their universe become immutable.
A function of such communication is that all the intervening events between the two communicators are locked.